SO. Things fixed:
1. The slowdown and its cause, a memory leak, has been patched.
2. Collision-detection has been improved. While not pixel perfect, It's a significant improvement over the basic hitTestObject function I was using. Actually its still just a hitTestObject call, but...well...I'll leave the debug mode in the release so you clever people can figure it out.
3. Not really so much as a fix as a change. The movement has been changed from a direct method to an additive one. This isn't so much a change to the game as a change to its engine, as it still functions the same way. In the future it'll facilitate different speeds of player movement. Maybe a timewarp power-down or something.









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